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Population Issues
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Topic: Population Issues (Read 698 times)
Quimbo
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Re: Population Issues
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Reply #15 on:
July 28, 2010, 05:17:04 PM »
Well, I gotta admit that the summer holes in the past weren't THAT bad but that might be due to a general loss of interest in TF2.
Dunno, maybe we should wait a month and see and if it doesn't get better, let #1 die. It would be a shame but we could possibly come up with a new game to host?
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Nite
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Re: Population Issues
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Reply #16 on:
July 28, 2010, 06:12:02 PM »
Quote from: Jack McMack on July 27, 2010, 05:05:14 PM
It might help to fix the help messages. There's still a periodic message saying things such as "say !airblast to find out more about airblast", but saying it does nothing. Same for explaining rtd, kami, nuke
Don't know why it didn't work for you but it worked for me just fine... I modified code now for it (simplified it a bit) and made sure it worked (on PwnShop #1). Also, we never had a separate help for nuke/kamikaze/diceroll. Instead, they were in help called "Commands", accessible by !cmds in say.
Quote from: Quimbo on July 28, 2010, 05:17:04 PM
Well, I gotta admit that the summer holes in the past weren't THAT bad but that might be due to a general loss of interest in TF2.
Dunno, maybe we should wait a month and see and if it doesn't get better, let #1 die. It would be a shame but we could possibly come up with a new game to host?
We can try for a Swarm server... In theory, it should be easier to mod w/ SDK for it out. However, I doubt SDK will be updated when mod gitself ets major code updates (which means we'll have to fall back on memory hacking again).
I've been playing SA MP (GTA San Andreas Multiplayer) lately and its a fun game to play (though it can be laggy since Multiplayer mod isn't official but fan/community made). SA MP server is also controlled by scripts (and gamemodes) written in PAWN. In fact, I attempted to write a game mode 2 years ago and still have code from it (it is not complete though) if everyone will ever be interested in making a SA MP server.
Finally, Battlefield Bad Company 2 is still popular last I checked but I am not sure how successful we'll be if we are to start a server there... Also, lack of modding for it is a turn off for me.
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MrBull3T
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Re: Population Issues
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Reply #17 on:
July 28, 2010, 06:35:24 PM »
A CSS or SAMP server with a custom pwnshop plugin/gamemode would be great.
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Nite
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Re: Population Issues
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Reply #18 on:
July 28, 2010, 08:52:48 PM »
Quote from: MrBull3T on July 28, 2010, 06:35:24 PM
A CSS or SAMP server with a custom pwnshop plugin/gamemode would be great.
SA MP gets 10k players during peak time... The problem would be getting players (same problem we're currently having with TF2)... As for CSS, don't you run a CSS server? How is your population on them? I wouldn't know where to begin w/ CSS to be honest.
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Quimbo
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Re: Population Issues
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Reply #19 on:
July 28, 2010, 11:17:10 PM »
I'm playing Age Of Chivalry lately a lot, that's pretty fun
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MrBull3T
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Re: Population Issues
«
Reply #20 on:
July 29, 2010, 02:18:19 AM »
Quote from: Nite on July 28, 2010, 08:52:48 PM
Quote from: MrBull3T on July 28, 2010, 06:35:24 PM
A CSS or SAMP server with a custom pwnshop plugin/gamemode would be great.
SA MP gets 10k players during peak time... The problem would be getting players (same problem we're currently having with TF2)... As for CSS, don't you run a CSS server? How is your population on them? I wouldn't know where to begin w/ CSS to be honest.
I run 2 css servers. Started in april, and tbh it's easy to get players as long as you have something to offer. I run a mg server with a bhop plugin. And I manage to get the server full almost everyday (now not as full cuz of the summer vacation, but it still reaches 26/30 players everyday). (GameMe stats say I get around 200/300~ new players everyday.) If a pwnshop server would offer something special and/or unique you could get alot of players easily. Same goes for SA:MP
«
Last Edit: July 29, 2010, 02:22:50 AM by MrBull3T
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Pricee
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Re: Population Issues
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Reply #21 on:
July 29, 2010, 05:27:38 AM »
The problem is, we would probably need to get a server on a game which we all have. I know a lot of us have Alien swarm, it's still free so it's not hard to get and it's still very popular
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Sharkisss
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Re: Population Issues
«
Reply #22 on:
July 29, 2010, 08:44:07 AM »
Finaly find a working computer here
The operation SPUC will be rewieled on Saturday. It is going be an event to help the PWNSHOP server. So i will need your help this. For now I can only say that it will involve alot communities and it will be fun. I'm looking forward to finaly do something helpfull. Stay tunned
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Pricee
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Re: Population Issues
«
Reply #23 on:
July 29, 2010, 09:03:46 AM »
SPCU stands for....save pwnshop ... ... or something like that
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Quimbo
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Re: Population Issues
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Reply #24 on:
July 29, 2010, 11:13:22 AM »
Quote from: MrBull3T on July 29, 2010, 02:18:19 AM
If a pwnshop server would offer something special and/or unique you could get alot of players easily. Same goes for SA:MP
PwnShop doesn't offer something unique? Go to #1 and see for yourself
The problem with TF2 and "special" things is that
a) A big part of the community generally wants vanilla
b) Valve fights subtle against modded/32 player/fastspawn servers
For me it's still a mystery why we are empty at all. I rarely heard negative feedback, usually just the "this server sucks" quitters. A lot of people say they'd love PwnShop but then they never come back.
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MrBull3T
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Re: Population Issues
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Reply #25 on:
July 29, 2010, 12:12:57 PM »
Quote from: Quimbo on July 29, 2010, 11:13:22 AM
Quote from: MrBull3T on July 29, 2010, 02:18:19 AM
If a pwnshop server would offer something special and/or unique you could get alot of players easily. Same goes for SA:MP
PwnShop doesn't offer something unique? Go to #1 and see for yourself
The problem with TF2 and "special" things is that
a) A big part of the community generally wants vanilla
b) Valve fights subtle against modded/32 player/fastspawn servers
For me it's still a mystery why we are empty at all. I rarely heard negative feedback, usually just the "this server sucks" quitters. A lot of people say they'd love PwnShop but then they never come back.
Pwnshop does offer something unique indeed , but I was talking about a possible css/samp server. If a server on one of those 2 games also offers something unique then we wont have a population issue
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SS Dragon
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Re: Population Issues
«
Reply #26 on:
July 29, 2010, 12:15:35 PM »
Quote from: Quimbo on July 29, 2010, 11:13:22 AM
Quote from: MrBull3T on July 29, 2010, 02:18:19 AM
If a pwnshop server would offer something special and/or unique you could get alot of players easily. Same goes for SA:MP
PwnShop doesn't offer something unique? Go to #1 and see for yourself
The problem with TF2 and "special" things is that
a) A big part of the community generally wants vanilla
b) Valve fights subtle against modded/32 player/fastspawn servers
For me it's still a mystery why we are empty at all. I rarely heard negative feedback, usually just the "this server sucks" quitters. A lot of people say they'd love PwnShop but then they never come back.
Well Simiancage seem to have population issues with their TF2 servers as well and they've tried stuff like diceroll in the past, which would back up what we suspect: far too many vanilla enthusiasts out there.
What's really bizarre though is that Valve doesn't try and discriminate against modded servers in L4D2 like they do TF2. The only reason I can assume that happened is because there is no "true" vanilla setting for TF2, the diversity of what conditions it can be played in offers a lot of scope even when ignoring whatever mods you throw in it.
What is a vanilla TF2 game to people? 6v6, 8v8, 12v12? There actually isn't a point to labelling this game as vanilla at all, it's just a fantasy that deluded fanboys would like to think exists. But TF2 has way too much variety to have a fundamental vanilla feel.
Because of there not being a true vanilla, LOTS of people went about with their own servers varying things up with max player limits or their own unique server themes (which they have the right to do ofc) so all the vanilla-wannabes cry about there not being enough vanilla servers, crying about something that never even truly existed apart from being a figment of their own imagination.
With L4D2 it's different, 4 player co-op or 4v4 versus is the norm that can be called vanilla and is way too easy to come across. So there isn't a need to castigate non-vanilla servers because the vanilla ones are plentiful. At least a majority of L4D2 players agree that vanilla versus sucks and actually had the balls to do something about it.
You've got mods like confogl which every ESL/CEVO and pro player enjoys for the fun and challenge. Then you've got 10v10 versus which leaves you gagging for more, as well as feeding your imagination when it comes to thinking how much better you can make this game.
As for the games we could do after TF2, well yeah it sounds heavily biased from me saying L4D2 but I can rationally back it up to being the most logical choice out of any other you care to mention
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snooch
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Re: Population Issues
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Reply #27 on:
July 30, 2010, 10:32:45 PM »
We messed around with CSS once upon a time, gungame deathmatch with bunnyhoping and some other stuff.
Alien swarm might be fun if more maps are released and it looks like we will be able to mod it.
I'm running a 8 player L4D2 server right now with modified coop mode (havent messed with the versus settings yet).
As for SAMP, hehehe i thought they got hacked a while ago. I may be game to boot it up again, not too sure if you guys want to see the bill for hosting a 200 slot server
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Nite
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Re: Population Issues
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Reply #28 on:
July 30, 2010, 10:45:27 PM »
Quote from: snooch on July 30, 2010, 10:32:45 PM
As for SAMP, hehehe i thought they got hacked a while ago. I may be game to boot it up again, not too sure if you guys want to see the bill for hosting a 200 slot server
The drama ended from what I could tell... But yea, dev team was made of backstabbing idiots who even tried to release source code for SA MP.
New version was released (last year I think?). The 0.3a version which now supports up to 500 players per server. However, most of "popular" SA MP servers are roleplay servers which is beyond stupid. Party server rarely if ever gets over 100 players and that's where I have been playing for past few days.
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Storm
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Re: Population Issues
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Reply #29 on:
August 11, 2010, 11:32:10 PM »
Alright I thought I might revive this thread due to the "ghost town" like state the Pwnshop server is in. Can I safely say that most of us do not play on the server due to population issues? I know that I've been known to hate Tf2 but I still enjoy playing on the server every so often. However, every time I check the player count on the server it's less than 5 and I myself would rather not play with such low numbers. That is one of the many reasons why I do not map....I only map to make possible maps for the pwnshop, that being said, since no one plays on the server anymore I do not map.
I've always enjoyed playing with all of you on the server, but as time goes on, people move on and lose interest...yada yada yada. In my own opinion we need to move on to another game and abandon the tf2 pwnshop.
As for another game, San andreas was a great game; Alien Swarm was ok (doesn't seem like it is very popular/Needs more play modes); Never played L4D; and Css is my least favorite....
And as much as I would love to finish my favorite map in the world, Happyfarm, I don't think it will ever get the love it deserves.
lol
«
Last Edit: August 11, 2010, 11:37:13 PM by Storm
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